Transmedia Storytelling in East Asia and Game Jam on The Journey to the West

As part of the Nordic Korean Studies Days, this project was designed as a game jam workshop, in which the students were introduced to the concept of transmedia storytelling, the scripting language Twine, and the basics of how to create a story. Finally, the students designed and produced their own games using the integral actants of "The Journey to the West" and gain personal experience with creating transmedia storytelling experiences.

Motivation

Part of the bashing of humanities is the constant critique that knowledge gained in the humanities is not applicable, that humanities don’t create anything tangible. By creating computer games, students learned how to apply their theoretical knowledge on transmedia storytelling with the help of digital tools. They produced a product they could share with the world and that boosted their self-confidence.

Use of technology

  • Twine

  • The individual teams of students used many more digital tools they were familiar with.

Twine is user-friendly and not too overwhelming when new to the field.

Outcome

You can find examples of the games here.

Barbara especially recommends “The Ugly Piglet”.

Activities

  • Preparation of reading theoretical texts on transmedia storytelling,
  • Reading and watching primary sources, meaning translations and adaptations of The
    Journey to the West.
  • Introductory lecture on transmedia storytelling and the circulation of The Journey to the
    West
  • Introduction to Games Studies, the scripting language Twine, and the basics of how to
    create a story.
  • Game jam in mixed groups of students with individual sessions with instructors. The task
    was to create a game by using the integral actants of The Journey to the West and
    adapt the story to the context they liked.
  • Presentation of the game in class.

Students presenting their results on class.

Challenges and advice

The game jam was part of a very intensive 7-day program, so many students used their nights to work on the games. I think it would be a good idea to organize game jams as separate events to give students more time for the project.

Advice for other teachers would be to team up with other instructors. Rather than trying to become an expert on digital tools, start working together with an expert, to both make the burden of implementing digital methods in teaching much lighter, and to gradually improve your own skills. While a basic understanding is of course necessary, it seems to be more efficient to combine different expertise rather than trying to become an expert in many different fields from the start.

Barbara Wall on her teaching case:

Basic information:

Teacher: Barbara Wall

Faculty: Humanities, University of Copenhagen

Department: Korean Studies

Course: Nordic Korean Studies Days

Level of study: Mixed

Teaching method: Lectures, group work, supervision, feedback

Number of students: 26

Duration: 7 days

Academic objective

By the end of the game jam the students will not only be able to describe what transmedia storytelling is but will also be able to actually do transmedia storytelling by creating an interactive story adventure game by using scripting languages such as Twine or Ink.